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Dead By Daylight Studio Behaviour Interactive Has Reportedly Laid Off 45 People

Dead by Daylight developer Behaviour Interactive has reportedly laid off 45 people, Kotaku has learned. The publication says those with knowledge of the situation at the studio said the layoffs only affected people at Behaviour's Montreal, Canada studio, with those 45 affected let go last week, between January 9 and 11. 



However, Kotaku notes it was also told layoffs at the company began in December. The layoffs reportedly included cuts in various departments at the studio. Last month, Behaviour Interactive announced it was working with Until Dawn developer Supermassive Games on The Casting of Frank Stone, a new single player game set in the Dead by Daylight universe. 





Game Informer has reached out to Behaviour Interactive PR to ask for confirmation of these layoffs and if affected employees will receive severance, and will update this story if it learns more. 



These Behaviour Interactive layoffs join a string of other disheartening 2024 job cuts, which total more than 2,500. We recently learned Unity would be laying off 1,800 people by the end of March, and that Twitch was laying off 500 employees. Discord also announced it had laid off 170 employees. Yesterday, Game Informer covered layoffs happening at PTW, a support studio that's worked with companies like Blizzard and Capcom, and at SteamWorld Build company, Thunderful Group, which let go of roughly 100 people. 



Last year, more than 10,000 people in the games industry or game-adjacent industries were laid off. 



In January of last year, Microsoft laid off 10,000 employees amidst its ongoing $69 billion acquisition of Activision Blizzard, which it completed in October. 



Striking Distance Studios, the team behind 2022's The Callisto Protocol, laid off more than 30 employees in August of 2023. That same month, Mass Effect and Dragon Age developer BioWare laid off 50 employees, including long-time studio veterans. The following month, in September, Immortals of Aveum developer Ascendant Studios laid off roughly 45% of its staff, and Fortnite developer Epic Games laid off 830 employees. 



In October of last year, The Last of Us developer Naughty Dog laid off at least 25 employees, and Telltale Games also underwent layoffs, although an actual number of affected employees has not yet been revealed. Dreams developer Media Molecule laid off 20 employees in late October.



In November, Amazon Games laid off 180 staff members, Ubisoft laid off more than 100 employees, Bungie laid off roughly 100 developers, and 505 Games' parent company, Digital Bros, laid off 30% of its staff. 



In December, Embracer Group closed its reformed TimeSplitters studio, Free Radical Design, and earlier in the year, Embracer closed Saints Row developer Volition Games, a studio with more than 30 years of development history. A few weeks before the winter holidays, Dungeons & Dragons and Magic: The Gathering owner Hasbro laid off 1,100 employees. 



The games industry will surely feel the effects of such horrific layoffs for years to come. The hearts of the Game Informer staff are with everyone who's been affected by layoffs or closures.



[Source: Kotaku]


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John Romero opu

Alfonso John Romero (born October 28, 1967)[1] is an American director, designer, programmer and developer in the video game industry.

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