Flag Counter

What GTA 6 Can Learn From Red Dead Redemption 2 and GTA Online | GTFM

Grand Theft Auto 5 and Red Dead Redemption 2 are very similar in how visually stunning each look, with narrative structures that are able to rival most films seen in theaters. GTA 6 has a lot to live up to, and while the last trailer we saw on the surface visually surpasses its #RockstarGames predecessors, there are a few things that the devs might wanna take into consideration throughout the development process of #GTA6. We’re joined by ex-Rockstar Games employee Mike York. Mike lended his animation skills to both GTA 5 and Red Dead Redemption 2. You might’ve even seen his reaction video to the first GTA 6 trailer on his YouTube channel, @YorkReacts. We’ll be discussing what we hope to see in Grand Theft Auto 6, and what features we hope to see in Rockstars’ latest iteration of the franchise. To note, this is all speculation: Nothing we say here is official confirmation - we’re merely doing a deep dive and having Mike weigh in given his expertise. Check out Mike York’s channel:
https://www.youtube.com/@YorkReacts />

http://dlvr.it/T1N97P
John Romero opu

Alfonso John Romero (born October 28, 1967)[1] is an American director, designer, programmer and developer in the video game industry.

Post a Comment

Previous Post Next Post