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Dead By Deadlight Gets Lara Croft Survivor Today, 2v8 Mode And Cross Progression On The Way

Dead by Daylight’s 8th-anniversary stream revealed a few big updates for the popular asymmetrical horror game. The most immediate is the addition of Lara Croft as the game’s latest crossover survivor along with the impending addition of the much-requested 2v8 mode. 



Tomb Raider Chapter





Lara Croft (the 2013 reboot version, specifically) joins DBD today, and though she lacks her pistols and bow, she sports three new perks highlighting her adventuring prowess. Here's an explanation of each per DBD's website:



* Finesse: Your fast vaults are faster when healthy, with a cooldown after a successful use.

* Hardened: When you open a Chest and cleanse or bless a Totem, Hardened activates for the duration of the Trial. From that point, every time you scream, you’ll instead reveal the Killer’s Aura.

* Specialist: When you open or rummage through a Chest, gain 1 Token (up to 3). When you do a Great Skill Check, consume a Token to reduce the max required Generator progress.







2v8 Mode





On July 25, a new 2v8 multiplayer mode descends into the game. This pits two Killers against eight survivors in expanded versions of five classic maps. The number of generators has been doubled, and Survivors must now repair 8 out of 13 to escape. Captive Survivors are now sent directly into cages, and Survivor perks have been reworked into a new role system designed to encourage teamwork. 





Cross-Progression





Cross-progression is being implemented on July 22. This means players can now sync their progress across multiple owned versions of the game. Everything can be shared across any platform except for Switch, which has a few restrictions as you can see in the chart below. 







Click to enlarge



Today’s stream also revealed a new trailer and the release date for The Casting of Frank Stone, the single-player DBD game developed by Supermassive Games (Until Dawn, The Quarry). You can read all about that here.


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John Romero opu

Alfonso John Romero (born October 28, 1967)[1] is an American director, designer, programmer and developer in the video game industry.

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